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How Painting Works in Chicory: A Colorful Tale

How Painting Works in Chicory: A Colorful Tale

  • Ross Manthorp
  • 29 August 2019
The following blog comes from Greg Lobanov and is an exploration into how the interesting painting mechanic works in his latest game: Chicory: A Colorful...Leer más
Blogs de Invitados
SpecialEffect On Game Accessibility

SpecialEffect On Game Accessibility

  • Ross Manthorp
  • 05 July 2019
SpecialEffect are an award-winning charity that enable people with physical disabilities to benefit from the fun, inclusion and therapy of video games. They support people...Leer más
Blogs de Invitados
Programming And Class Engagement

Programming And Class Engagement

  • Ross Manthorp
  • 20 June 2019
While many students enjoy playing video games, is it possible that making video games can play a key challenging role in engaging students’ attention,...Leer más
Educación
Buttery Smooth Tech: The HTTP Controller

Buttery Smooth Tech: The HTTP Controller

  • Ross Manthorp
  • 30 May 2019
This weeks tech blog is courtesy of our friends over at Butterscotch Shenanigans, and they'll be talking about how to set up and manage...Leer más
Tecnología
Discovering The Draw Events

Discovering The Draw Events

  • Mark Alexander
  • 15 May 2019
When beginning to use GameMaker, one of the first things you'll have to deal with are the Draw Events, since these events are responsible...Leer más
Tecnología
CSD: Difficult Games, For Everyone

CSD: Difficult Games, For Everyone

  • Ross Manthorp
  • 09 May 2019
Maker of indie games such as Cook, Serve, Delicious! 2!! and the Oil Blue, through his company Vertigo Gaming Inc., David Galindo joins us on...Leer más
Blogs de Invitados
Forager: Optimization In GameMaker

Forager: Optimization In GameMaker

  • Ross Manthorp
  • 24 April 2019
About the Author: A little over a year ago, Gabe “lazyeye” Weiner discovered the joy of programming video games, which quickly spiralled into a passion...Leer más
Tecnología
Using Arrays In DnD

Using Arrays In DnD

  • Mark Alexander
  • 17 April 2019
In this tech blog, we're going to explore arrays and how to use them when working with Drag and Drop™. Before we start showing you...Leer más
Tecnología
Going Beyond 2D With Simple Tricks (And Using 2D Tricks In 3D)

Going Beyond 2D With Simple Tricks (And Using 2D Tricks In 3D)

  • Ross Manthorp
  • 21 March 2019
Vladimir Fedyushkin and Nicolai Danielsen are working on Jet Lancer! Nicolai has written the following blog on how they use 2D and 3D tricks within GameMaker...Leer más
Tecnología
GameMaker Studio 2 Unites With Global Game Jam As A Champion Sponsor

GameMaker Studio 2 Unites With Global Game Jam As A Champion Sponsor

  • Ross Manthorp
  • 18 December 2018
Today we are pleased to announce that we have united with Global Game Jam as a Champion Sponsor for its annual Jam. Tens of thousands...Leer más
Noticias
The Future Of 2D Gaming

The Future Of 2D Gaming

  • Ross Manthorp
  • 13 December 2018
You may have seen the gameindustry.biz article last month, featuring our own Russell Kay joined by well-known GameMaker developers, all discussing the future of 2D...Leer más
Noticias
Desert Child: How I Faked Everything And Hopefully Got Away With It - A Tragedy In 3(D) Acts

Desert Child: How I Faked Everything And Hopefully Got Away With It - A Tragedy In 3(D) Acts

  • Ross Manthorp
  • 12 December 2018
Oscar Brittain and Akupara Games are releasing Desert Child on Switch, Xbox, PlayStation 4, and Steam today! Oscar hit us with the following tech blog on how...Leer más
Blogs de Invitados
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